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Nat Crea: X-Plane 10 Conversion
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melnato



Joined: 04 Feb 2006
Posts: 1087
Location: Australia

PostPosted: Sun Feb 17, 2013 6:57 am    Post subject: Nat Crea: X-Plane 10 Conversion Reply with quote

Spured on by Scott W, M.Ford and J.Price...I have begun a transition to XPlane 10 as my base simulator.

I have tinkered and explored Xplane every night for a week. It's a culture shock for sure.
The main things that have me hooked are the pin-point runway lighting, sloping runway and landing light illumination on any object/terrain it casts on to.
The next and hardest thing to get across, is the sense of motion/flying( especially in turbulent conditions), you have to WORK...take control of aircraft...XP throws you around!
I never felt that in FS. Even taxiing produces bouncy pavement cues. In the air, turbulence "shakes" the main visuals, giving you an added sensory effect (cant imagine what 6DOF motion would be like!)

Diego V was lucky enough to be in Melbourne for business and popped in a test flight...check out the grin... (had to post mate Smile )

Cheers,

Nat

















One video which shows the lighting changes in quick time:

http://youtu.be/axFLMOV7YI8
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jackpilot
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PostPosted: Sun Feb 17, 2013 8:37 am    Post subject: Reply with quote

Tempting....! Rats

How about interfacing with the Sys ?
Sounds /GPWS/?

Nice pics.
Jack
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pcos
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PostPosted: Sun Feb 17, 2013 10:01 am    Post subject: Reply with quote

From the FDS side we need only prod Brent to create the drivers for the NavComm units. I am sure we can nail that down shortly. Steve and I are very interested in XP.
I think more and more Cockpitbuilders should seriously look at the option. It is an actively developed platform.... That alone is reason for serious examination.
Peter
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mauriceb



Joined: 22 Aug 2005
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Location: Gravenhurst, Ontario - Canada

PostPosted: Sun Feb 17, 2013 12:03 pm    Post subject: Re: Nat Crea: X-Plane 10 Conversion Reply with quote

melnato wrote:


The next and hardest thing to get across, is the sense of motion/flying( especially in turbulent conditions), you have to WORK...take control of aircraft...XP throws you around!
I never felt that in FS. Even taxiing produces bouncy pavement cues. In the air, turbulence "shakes" the main visuals, giving you an added sensory effect (cant imagine what 6DOF motion would be like!)



Many, many moons ago when I was still desktop flying with a 19" monitor, I tried a much earlier version of XPlane and the thing that really impressed me the most was exactly that...how the plane behaved in turbulence. I remember vividly how real it seemed compared to FS9 or even FSX now when the plane feels like it is riding on rails in the middle of a thunderstorm. Well, not exactly on rails but nowhere near as dramatic as the way XP reacts. At that time, I was tempted to switch but did not mostly because of the crappy scenery available at that time,

So, I can fully understand why anybody would choose or switch to XP even without any consideration for the night lighting effects. The only reasons I am sticking with FSX are because of the large financial outlay required to fly XP with 3 projectors or 3 TVs (+ additional PC hardware), plus the work required to switch, which is something I cannot bear to think about after all these years Very Happy.

Maurice
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GDR



Joined: 26 Sep 2008
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Location: EBBR

PostPosted: Sun Feb 17, 2013 1:45 pm    Post subject: Reply with quote

Hmm,

Seems very spectacular. But some questions though:

* Does the home version allows to run with NTHUSIM on 3 projectors ?
* Must Sim-A configuration be changed ?
* Is XPUIPC enough to make the transition ?
* Does it stutter less than FSX ?
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Garys



Joined: 09 Nov 2003
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PostPosted: Sun Feb 17, 2013 7:40 pm    Post subject: Reply with quote

Excellent work Nat, looks fantastic.

Gary
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OmniAtlas



Joined: 06 Jul 2012
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PostPosted: Mon Feb 18, 2013 1:43 am    Post subject: Reply with quote

Unfortunate Orbx does think XP has a future. I'll have to reconsider XP especially with its built in warping.

Btw Nat, I have a strange sense of déjà vu looking at your friend.

He kind of looks like me!


Last edited by OmniAtlas on Mon Feb 18, 2013 2:30 am; edited 1 time in total
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melnato



Joined: 04 Feb 2006
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PostPosted: Mon Feb 18, 2013 2:23 am    Post subject: Reply with quote

Are you sure Ben? Smile

XPLANE Pro (with built in warping) is $750 per channel.

Nat
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OmniAtlas



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PostPosted: Mon Feb 18, 2013 3:03 am    Post subject: Reply with quote

melnato wrote:
Are you sure Ben? Smile

XPLANE Pro (with built in warping) is $750 per channel.

Nat


Its built in but expensive :-\

And yes I'm sure he looks like me. Even my wife says so (thats scary).
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melnato



Joined: 04 Feb 2006
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PostPosted: Mon Feb 18, 2013 3:25 am    Post subject: Reply with quote

Quote:
And yes I'm sure he looks like me. Even my wife says so (thats scary)


Scary...two Diego's Wink
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melnato



Joined: 04 Feb 2006
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PostPosted: Mon Feb 18, 2013 7:11 am    Post subject: Reply with quote

OK back on topic...

@ Jack:
Interface IT was zero effort, nothing to do or change so far.
All Sim-A sounds/GPWS works like normal thanks to XUIPC

@ Geert:
Im using WARP, which is NThusim's commercial brother and it
works no problem. But when you say 3 Projectors, yes, but only one Wide" forward view per computer
you cant undock views to make 180 FOV+ like FS9/FSX. You need multiple computers, like I already had them.

Nothing to change in Sim-A except click one XPlane box.

XUIPC seems to cover everything so far.

You have to be sensible with Rendering options in XP, but it is
DEFINITELY smoother...

Nat
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Fred



Joined: 15 Mar 2005
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PostPosted: Mon Feb 18, 2013 1:05 pm    Post subject: Reply with quote

Geeez......All this talk has me thinking about moving on as well!

Nat - I would love to see your setup in person. I'll be passing through Melbourne on March 11 (a Monday) on a cruise ship. How convenient are you located from the cruise terminal in Melbourne? Will only be there that one day. Would love to fit it in if convenient for you and possible regarding my tour schedule etc.

Fred
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melnato



Joined: 04 Feb 2006
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PostPosted: Mon Feb 18, 2013 4:00 pm    Post subject: Reply with quote

Hi Fred

We're leaving for a family vacation on March 11-22...sorry!
Would've been nice to share XP with other builders.

Nat
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diegov



Joined: 30 Dec 2007
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PostPosted: Mon Feb 18, 2013 5:17 pm    Post subject: Reply with quote

Hey fellow builders,

So yes i was lucky enough to be in Melbourne and had a chance to visit Nat and fly his sim. Last time i was there he was still working on his visual, but this time he had it ready to go and........WOW! It honestly looks LEVEL D.

For those of you who don't know, i recently moved to New Zealand, and im in the middle of building a house, and can't wait until the home is finished, so i can get right back into building my sim.

And now that i have flown with X-Plane, i can honestly say that when i start rebuilding it will be straight to X-Plane.

Here are the things that i liked. Slopped runways are great, airplane dynamics feel a lot more realistic, with small things like taxing you see visual feedback of the plane rocking, lighting is amazing and with Nat's wrap around display, it is super immersive.

Conducting a couple of approaches in Nat's sim reminded me of flying in real life (albeit i have a PPL for light planes only). Your are working the aircraft all the way down to the runway. Simulate some strong cross wind and then you really start working that rudder. In FSX crosswinds have alway felt a little artificial.

While the scenery is still a little light in Xplane, i believe with the availability of an SDK, this will grow. Im lucky as someone has already created some scenery for NZ Smile I believe X-Plane is at a level where i can replace FSX without hesitation.

It terms of Sim-A with Xplane. Everything appeared to be perfect. A/P, GPWS all seems fine.

Diego
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Spyy



Joined: 20 Feb 2013
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Location: Germany

PostPosted: Sat Feb 23, 2013 6:09 pm    Post subject: Reply with quote

Thanks Nat for this impressive report here!!

In general one can say that if you switch from MS FS to X-Plane with XPUIPC approx. 80% works immediately. For the rest you need a bit of tweaking and changing because some things in X-Pläne are different.
For example because of the totaly different flightmodel the AP needs a lot of attention. Some of the cockpit builders use also the key to offset facility of fsuipc. This is something I am working on very close with James Price. Also the reposition is still not proper working, still some tuning needed.
So please don't hesitate to ask, and of course your feedback is very welcome.

Torsten
XPUIPC
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